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Friday, August 19, 2016

New (sub)Tutorial: Creating Food Behaviour Constants

This is a follow up subtutorial on the tutorial to learn how to create food: http://bit.ly/TutorialFoodS2I

Some extra things to change and to find out on your own
  • As I'm not completly advanced in this matter, I'll just give you some hints to discover how to make some extra changes, like using a custom dish, changing the clutery,...
  • As a teacher I believe that you learn much more if you try to discover it yourself and if you're in doubt, ask the teacher (sometimes best before trying). That's another reason why this part is not (or not entirely) included in the videotutorial.
  • These things are to try at your own risk, 'cause I have no experience with testing these things.
  • A piece of advice: read the text below the operands carefully and look at what changes when you change an operand value.
  • It's much harder to explain where to find things than I thought so for all the things you need to find out for yourself, I made short videos to help you out further.
Behaviour Constant (BCON)
Video found here: https://youtu.be/YIH7B4uqnHM
  • Go to Behaviours Constant (BCON) in the Resource Tree and find the file named Tuning in the Resource list.
    • To change the Group Meal Serving Count
      • Select the line named 0xB and change the number 6 in whatever count of servings you want for a group meal (don't exaggurate though).
    • To change the food points (how much hunger it will forfill)
      • Select the line named 0x0 and change the number (0-100)
    • To change the minimum skill needed to cook the meal:
      • Select the line named 0x4 and change the number into a multiple of 100.
        • E.g.: If you want to dish to need 5 skillpoints before it can be cooked you need to fill out 500.
        • Do the same for the line named 0x05
    • To change the maximum skill needed to cook the meal (which means from this amount of skillpoints the dish won't be burned anymore.)
      • Change the number of the lines named 0xE and 0xF
    • This info can also be found here: http://www.modthesims.info/showthread.php?t=329475
  • The other files in the Resource List speak for themselves a bit, but it's up to you to find out what changes can do. I haven't even looked at it yet, let alone tested it.

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