Monday, October 31, 2016

New Tutorial: Create A New Lifespan

Why just now?
A lot of people still ask me to create a new lifespan, universityspan, skillspan,.. to their liking. First I just didn't upload the spans anymore as it's hard to name them to keep them apart. But I still created the spans people asked me to do, I just didn't upload them anymore.
But as there are so many possibilities and so many people with different likings on this, I decided to write a tutorial about it so everyone can experiment to their own joy.
There are 7 tutorials. One for every span possible.

  1. New Tutorial: Create A New Pets Pregnancyspan
  2. New Tutorial: Create A New Pregnancyspan
  3. New Tutorial: Create A New Seasonspan
  4. New Tutorial: Create A New Universityspan
  5. New Tutorial: Create A New Lifespan
  6. New Tutorial: Create A New Skillspan
  7. New Tutorial: Create A New Petslifespan

So let's get started
First of all you need SimPE. The correct version can be found here: http://sims.ambertation.de/en/
You don't need a basic SimPE skill as this is very very simple to do.
But you need a bit of logic, though.

Lifespan
A long time ago, I knew how to change the lifespan of elders, but I don't know now anymore (it's been ages since I created those lifespans). There are labels in the packagefile to explain it a bit, though.

Tutorial
First download this template:
You can use the template for personal use.

When you open this mod, you'll see just two things you can change:


  • Press the Behaviour Constant (BCON) in the Resource Tree (on the left)
    • Go to Tuning
  • Then in Plugin View you can see several lines, but they all have a clear and correct label.
    • Just keep in mind that you have to input the decimal value (the ageduration you want) minus 1.
    • In the screenshot all the numbers you see in the column Value (in hexadecimal numbers, though) are the default ones.
      • So babies have an ageduration of 3 days while you see 2 in the screenshot.
  • On the left you see Hex (for hexadecimal numbers) and Dec (for decimal numbers)
    • Just change the value there and press the button Commit File (on the right)
    • You can always press View original to see the default values.
  • I don't know why you hav to input the ageduration for each agegroup (babies, toddlers,...) twice. I haven't tested what happens if you input another value for the same agegroup.

Elders
  • The elders are a special agegroup because of the aspiration.
  • As I mentioned before, I don't remember how to change that and what's the logic behind every value. It's been too long since I calculated that.
    • But what I can do is give you a screenshot of SimPE for my agemod of the project realistic ages 1 month and then you can compare it with the ages the elders can become with each aspiration (Sorry about the labels. You can see them in the screenshot above).
    • The value you see is in hexadecimal. This might help too: http://www.binaryhexconverter.com/hex-to-decimal-converter


Baby: Ages 0 – 1 (12*(1-0))=12 Days
Toddlers: Ages 1 – 6 (12*(6-1))=60 Days
Children: Ages 6 – 13 (12*(13-6))=84 Days
Teens: Ages 13 – 19 (12*(19-13))=72 Days
Adults: Ages 19 – 65 (12*(65-19))=552 Days
Elder: Ages +65
Total of baby to adult: 780 days/12 = 65 years
Elder ("Between": the game choses this randomly):
Platinum aspiration: Between 95,42 and 87,92 years old
Gold aspiration: Between 86,67 and 79,17 years old
Green aspiration: Between 79,17 and 71,67 years old
No aspiration: Between 78,33 and 70,83 years old
Red aspiration: Between 65,83 and 73,33 years old


That's it! Don't forget to save your package while giving it a new filename and test it out in game.
If you have any questions about this tutorial, don't hesitate to ask!



I hope you enjoyed this small tutorial. This is for personal use only.

"I'm so proud of what I just made that I want to upload it somewhere. Can I?"
  • Ask me by contacting me on Facebook (messenger in the side bar of this blog).

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